Infectious Smile Weapon Tier List: Best Weapons Ranked
The best Infectious Smile weapons prioritize reach, damage output, and coin generation to help humans defeat hostile smiles. High-tier choices include the Tommy Gun for raw damage, the Spear for safe reach, and the Katana for speed and farming.

The best Infectious Smile weapons prioritize reach, damage output, and coin generation to help humans defeat hostile smiles. High-tier choices include the Tommy Gun for raw damage, the Spear for safe reach, and the Katana for speed and farming.
Roblox survival in laughablehaha's Infectious Smile depends on matching human equipment to specific encounter ranges. Different weapons offer distinct trade-offs between durability, stun duration, swing speed, and coin yields when striking targets.
Weapon Tier Rankings and Combat Stats
Combat ratings reflect a mix of total damage output, attack range, and tactical utility during infection encounters. The ranked list below outlines verified weapon statistics recorded from Droid Gamers data and combat testing:
| Tier | Weapon | Total Damage | Durability | Primary Role |
|---|---|---|---|---|
| S | Tommy Gun | 300 | 100 | Rapid long-range suppression |
| S | Spear | 200 | Unknown | Outranging campers and steady farming |
| S | Katana | 140 | 50 | Mobility boost and target clearing |
| S | Handgun | 135 | 15 | Accurate medium-range fire |
| A | Hatchet | 120 | 4 | Heavy burst damage and stun |
| A | Knife | 120 | 10 | Fast strikes and grab escape |
| A | Water Jug | 119 | 7 | Mid-tier impact combat |
| B | Packed Ice | 105 | 5 | Event heavy damage and wide hitboxes |
| B | Branch | 100 | 4 | Heavy single-target stun combos |
| B | Bat | 100 | 10 | Free melee defense and stun loops |
| B | Chain | 90 | 10 | Multi-target crowd hits |
| C | Shotgun | 60 | 3 | Close knockdown defense |
| C | Bottle | 50 | 2 | Free quick combo extension |
| C | Shovel | 50 | 5 | Basic short-range melee |
| C | Rusty Shovel | 50 | 5 | Basic short-range melee |
| C | Revolver | 50 | Unknown | Ranged sidearm fire |
| D | Taser | 20 | Unknown | Infector-side disruption |
| D | Orb | 10 | Unknown | Minimal damage output |
S-Tier Weapons Breakdown
The Tommy Gun stands at the top of ranged weaponry with 300 total damage across 100 points of durability. Its rapid fire eliminates approaching groups of smiles before they close the distance into grab range.
The Spear costs 3,000 coins in the shop and delivers 200 total damage. It possesses the longest reach among melee tools, making it the safest option when smilers camp inside the infecting light pad. It awards 1 coin per strike and produces 17 coins across its full durability bar, establishing it as the premier tool for players focusing on how to get coins fast.
The katana costs 1,000 coins, dealing 140 total damage across 50 durability hits. While its stun duration and per-hit damage are low, it grants humans a passive movement speed boost while equipped. This speed bonus allows players to dodge incoming hostiles, complete parkour routes, and survive inside elimination mode. It yields 1 coin every 3 hits, generating 16 coins before breaking.
The handgun delivers 135 total damage with 15 bullets. Found on maps featuring firearm spawns, its precise shot placement and manageable recoil let survivors pick off approaching runners from across open corridors.
A-Tier and Situational Weapons Breakdown
The Hatchet acts as a heavy striking tool, delivering 120 total damage over 4 durability hits. Landing an accurate hatchet blow inflicts high stun, stopping an aggressive runner immediately.
The knife provides 120 total damage across 10 durability points. Beyond fast offensive slashes, the knife functions as an emergency escape tool: when a smile grabs a human, the human can break the hold by spending 2 to 3 knife durability hits. Players with the 225 Robux VIP gamepass automatically spawn with a knife on a 15-second cooldown.
The Water Jug rounds out the A-tier with 119 total damage across 7 uses, serving as a reliable close-range impact weapon during sustained hallway skirmishes.
Mid and Low-Tier Support Weapons Breakdown
The Branch costs 1,500 coins and outputs 100 total damage across 4 hits. It awards 3 coins per hit, resulting in 12 coins before breaking. The weapon has a 3-second active hitbox and a 4-second attack cooldown, alongside a penalty that slows player walking speed while held. Pair the Branch with a secondary bottle or knife to finish off healthy targets during the extended stun window.
The bat is free to acquire and features 10 durability hits for 100 total damage. Each hit grants 1 coin for a total of 10 coins. Its consistent knockback allows coordinated survivors to chain stuns against lone smiles, keeping attackers locked in place.
The Chain costs 3,850 coins and deals 90 total damage across 10 durability points. Unlike single-target melee tools, a single chain swing strikes multiple smiles at once, granting 1 coin for each target struck. In servers filled with large smile packs, hitting multiple targets per swing accelerates earnings, though its slow attack recovery makes solo use risky.
The shotgun holds 3 rounds, totaling 60 damage. Landing a blast to the head knocks down a smile, giving nearby teammates time to break away from an ambush.
Weapon Selection by Situation
Choosing the correct weapon depends on current coin reserves, server infection density, and the defensive layout of the area:
| Weapon | Best Situation | Trade-off |
|---|---|---|
| Spear | Attacking smiles camping in infecting lights | High shop price of 3,000 coins and low stun duration |
| Katana | Dodging hostile smiles and completing parkour | Weak damage per hit and low stun |
| Branch | High-damage single-target strikes paired with secondary tools | Slow swing recovery and reduced movement speed while held |
| Chain | Defending corridors against dense groups of smiles | High shop price of 3,850 coins and slow swing speed |
| Bat | Early defense and setting up stun combos for allies | Standard damage output with 10 hits before breaking |
| Tommy Gun | Suppressing incoming runners down open lanes | Relies on finding specific map pickup locations |
