Infectious Smile Removed Maps: History, Layouts, and Deletion Reasons
Infectious Smile removed maps include arenas and puzzle stages deleted across updates due to layout complexity, copyright issues, or event expirations. laughablehaha regularly retires outdated environments, from the stolen Microchip layout to retired seasonal zones like Ghost Town.

Infectious Smile removed maps include arenas and puzzle stages deleted across updates due to layout complexity, copyright issues, or event expirations. laughablehaha regularly retires outdated environments, from the stolen Microchip layout to retired seasonal zones like Ghost Town.
Structural and Balance Deletions
Several stages left the standard rotation because their layouts disrupted normal round progression or infringed on outside assets.
Microchip
Microchip appeared exclusively in early testing versions of the game. Designed to look like an oversized computer motherboard, the layout forced players to traverse elevated circuit paths. Developer laughablehaha removed the map entirely after confirming its architecture was copied directly from Flood Escape 2. Microchip remains completely purged from the game files and cannot be loaded through administrative commands.
The Tall Room
The Tall Room featured a vertical shaft containing floating platforms, perimeter walkways, and an instant-kill floor hazard. It also housed a hidden bunker behind an orange protective barrier where survivors could wait out rounds. The stage underwent three separate balancing revisions to fix traversal difficulty before laughablehaha deleted it. Players frequently struggled with the jumps, while others bypassed the hazard entirely by camping in the lower bunker.
The Spike Room
The Spike Room divided participants into dedicated human and smiler control chambers flanking a central hallway. Wall panels allowed both factions to trigger floor spikes and toggle protective or infecting laser walls. The developer removed the arena because the multi-switch mechanics caused excessive confusion during live matches.
Objective Arenas and Stalling Hubs
Certain arenas provided distinct mechanics, such as bank heists or dedicated safe zones, but created pacing problems that slowed down combat across standard maps.
Smile Safe Zone
Positioned along the side road beside Harpoon Hallway, the original Smile Safe Zone gave infected players a dedicated refuge equipped with tasers and protest signs. While intended as a staging area, large groups routinely gathered inside the entrance. Matches frequently stalled as up to seventeen players engaged in choke-point brawls at the doorway rather than traversing the mountain stages. laughablehaha removed the zone in February 2021 to force confrontations into active gameplay corridors.
Smile Bank
Smile Bank placed humans on moving walkways heading toward a locked financial vault. Humans could roll bombs to breach the vault door, triggering cash rewards. Detonating the safe sounded an emergency siren and filled the hallways with moving red lasers that instantly eliminated anyone who touched them. The map also hid an inert NPC named Jimmy beneath the lava pit. laughablehaha removed the stage during balance overhauls, which also rendered its roof-mounted bat spawn inaccessible.
Flood Cistern
Flood Cistern featured water-filled corridors and multi-level wooden scaffolding populated by four sharks. A central control room contained four buttons capable of altering the water height and releasing toxic green gas that drained player health over time. A green key was locked inside stacked crates that collapsed once unlocked. The developer removed Flood Cistern in May 2024 due to widespread player dissatisfaction, later replacing its aquatic survival concepts with the Aquarium map.
Seasonal and Event Environments
Temporary updates introduce unique maps that leave the game once their associated holiday events conclude.
Mining Settlement
Introduced during the Halloween 2022 event, Mining Settlement featured an infected mining camp with two shacks and an administrative mansion. The mansion door could only be opened by players whose avatar faces matched the creator portrait sign. Inside, players could collect gummies, an event weapon that dealt 1 damage per strike and caused player limbs to fall off upon repeated impacts. The stage was removed immediately after Halloween concluded.
Ghost Town
Ghost Town served as a limited-time survival zone during the Halloween 2025 event. A deep river separated the stage into two halves, connected only by a plank covered in infecting light. Falling into the water forced player models into a ragdoll slide toward a fatal hazard pit. Players who jumped down into the cavern beneath cracked boulders could locate weapon skins, which required surviving while holding the item for 45 seconds before granting permanent ownership. laughablehaha removed the map in the Christmas 2025 update.
Christmas Tree
The Christmas Tree stage appeared during the 2022 Christmas event and briefly returned in late 2025 before being deleted in the spring 2026 update. The arena contained an expansive pool of infecting light surrounding a massive decorated pine tree. Surviving players hopped across wrapped gift boxes to reach the tree branches, where a collectible knife rested beneath a golden summit trophy. Smilers routinely camped the surrounding platforms, turning the crossing into a severe infection choke point.
Mechanics Comparison of Retired Stages
Evaluating how these locations functioned explains why specific layouts disrupted server balance or failed to support standard survival tactics.
| Retired Stage | Distinct Gameplay Mechanic | Documented Deletion Reason |
|---|---|---|
| Microchip | Computer motherboard platforming path | Asset theft from Flood Escape 2 |
| The Tall Room | Cliffside laser bunker below elevated walkways | Traversal difficulty across three failed builds |
| Smile Safe Zone | Dedicated spawn outpost with tasers and signs | Player clustering that stalled round pacing |
| Smile Bank | Vault bombing objective with instant-kill security lasers | Pacing conflicts and non-functional weapon placements |
| Flood Cistern | Control room levers for water levels and toxic gas | Low player popularity leading to Aquarium replacement |
| Mining Settlement | Avatar-locked mansion and 1-damage gummies | Expiration of the Halloween 2022 event window |
| Ghost Town | Underground skin caves requiring a 45-second hold | Expiration of the Halloween 2025 event window |
| Christmas Tree | Present-box jumping course over infecting light | Expiration of the Christmas 2025 event cycle |
Maze Layouts and Restrictive Views
Two maps faced removal or restricted access because their camera modes and corridor structures conflicted with baseline gameplay.
PM 6:06 locked every participant into a mandatory first-person perspective inside a labyrinth decorated with Winning Smile decals. Players navigating behind a blue wall could attempt a precision jumping section over instant-kill red plates to acquire a shotgun. Due to its oppressive difficulty and extreme 1-in-1,000 natural spawn rate, the map was removed from public rotation and converted into an administrative spawn event.
Steam Room placed boiling water tanks and narrow pipes along an elevated catwalk leading to a handgun spawn. The stage punished players with lethal scalding damage whenever the room gauge turned red, severely restricting movement options compared to the swamp of sadness. The original layout was retired before being redesigned as the Boiler Room.
Runic Construction Site altered round flow in elimination mode through its massive footprint, filling narrow container paths with infected cameras linked to in-game lore. While large environments provide ample hiding spaces, stages with excessive dead ends or punishing choke points consistently face deletion as developer laughablehaha refines the active roster.
