Infectious Smile How to Level Up: XP Math, Points, and Weapons
Leveling up in Infectious Smile requires earning Experience Points by hitting Smilings or NPCs, infecting humans, or striking targets with weapons. Each earned point adds progress to your level meter and awards one Smile Coin simultaneously.

Leveling up in Infectious Smile requires earning Experience Points by hitting Smilings or NPCs, infecting humans, or striking targets with weapons. Each earned point adds progress to your level meter and awards one Smile Coin simultaneously.
How Experience Points Work in Infectious Smile
Roblox developer group laughablehaha added the Experience Points system on December 14, 2020, followed by an on-screen XP progress bar on December 21, 2020. Your level displays publicly above your character model and tracks cumulative progress across gameplay sessions.
Gaining experience directly mirrors coin accumulation. Every single point awarded to your level meter also grants 1 Smile Coin, connecting character progression with the in-game economy. You earn these points through distinct combat actions:
- Infecting a human player to completion awards 5 points.
- Striking Smilings with melee gear or firearms grants points per hit.
- Attacking hostile environmental NPCs like the Shark yields point rewards.
- Equipping specific tools modifies payout rates, such as the Branch, which yields higher point values per strike than standard starter gear.
Players looking to learn how to get coins fast often rely on these combat interactions, as points and currency share identical award values.
Level XP Formula and Level Requirements
The progression system calculates the requirement for each subsequent level using a linear mathematical formula:
XP = 100n + 20
In this equation, n represents your current level. For example, a player sitting at Level 0 needs 20 points to reach Level 1. Upon reaching Level 1, the requirement for Level 2 scales to 120 additional points, demanding a cumulative total of 140 points from account creation.
The mathematical progression through Level 10 and subsequent milestones scales as follows:
| Current Level (n) | Points to Next Level | Cumulative Points Required |
|---|---|---|
| Level 0 | 20 | 20 |
| Level 1 | 120 | 140 |
| Level 2 | 220 | 360 |
| Level 3 | 320 | 680 |
| Level 4 | 420 | 1,100 |
| Level 5 | 520 | 1,620 |
| Level 6 | 620 | 2,240 |
| Level 7 | 720 | 2,960 |
| Level 8 | 820 | 3,780 |
| Level 9 | 920 | 4,700 |
| Level 10 | 1,020 | 5,720 |
| Level 15 | 1,520 | 12,320 |
| Level 20 | 2,020 | 21,420 |
Beyond Level 20, the formula remains constant. Reaching high tier milestones requires substantial point totals, such as Level 50 at 128,540 total points and Level 100 at 507,040 total points.
Weapon Testing for Level Grinding
Main weapon performance varies significantly when scoring hits on targets to farm experience. In weapon testing documented on YouTube by creator stratos, weapons with infinite durability were evaluated against frozen Smilings to determine which options produce XP and coins at the fastest rate.
The spear proved to be the top choice for purely accumulating points and currency. However, the chain showed poor performance. Even when striking two targets at once, the chain produced lower returns than the standard bat.
| Weapon Choice | Optimal Scenario | Practical Drawback |
|---|---|---|
| Spear | Rapid coin and XP accumulation against immobile targets | Low effectiveness in active player combat |
| Bat | Standard defense and steady melee point accumulation | Slower point generation compared to the spear |
| Chain | Multi-target reach attempts | Lower damage and point output than the bat |
Selecting the right tool among available weapons allows you to fill the XP meter with fewer swings during matches.
Milestone Unlocks and Level Rewards
Reaching specific level thresholds unlocks access to high-tier armaments on the map. The tommy gun requires the player to reach Level 10 before it can be picked up and equipped. Reaching Level 10 demands 5,720 total accumulated points.
Because points translate directly into Smile Coins, steady leveling also funds major purchases. Accumulating 1,000 points provides the exact coin sum required to purchase the Katana in the shop, while also building account level standing for specialized modes such as build and survive.
Related Guides
How to Play
Review core mechanics, primary controls, team roles, and survival strategies needed to win rounds as either a human or an infected smiler.
Human Survival Guide
Learn human movement strategies, loadout combinations, and hazard avoidance to outlast Smilers across every stage in Infectious Smile.
